![]() ![]() I spent around 25 hours finishing Far Cry 6‘s main campaign, with some distractions here and there, and then I spent at least another five hours on slightly more cerebral treasure hunts, assorted Yaran Stories (side-quests), and yeah, I couldn’t help but capture more of those military outposts on the map. Anyone who has picked up a DualSense controller will know what I mean by that. On PlayStation 5, you will ~feel the horse~. They’re a lot of fun to ride, and they suit the uneven terrain, whereas vehicles can be a little dicey. If I wasn’t gliding to my next waypoint with a wingsuit, I was calling in a horse. There’s also an on-demand weaponized car that you can deck out, but honestly, this is Far Cry - I mainly tried to clear out military targets to open up fast-travel air-drops on the map. I used a mix of these turnkey weapons and my own fine-tuned creations. ![]() For instance, I have a perk where, once I reload a certain handgun, all of my weapons are also magically reloaded - a slick solution to the grenade launcher’s elaborate reload animation.įor players who just want to get on with the skirmishes and not worry about picking up too many resources, during your Yaran adventures, you’ll organically get some unique weapons that come with bells and whistles all ready to go. Customization, in general, is a huge focus in this game. With enough accumulated resources, you can bulk up the lowliest weapons with scopes, silencers, and other wide-ranging benefits, so nothing feels like a waste if you don’t want it to be. ![]() In reality, Far Cry 6 doesn’t work that way at all. I saw a number associated with my gear pieces and my guns, and I didn’t like the idea that they’d potentially become disposable in an endless power-level grind. I was a little worried about the progression setup, initially. The bulk of Far Cry 6 is perfectly fine comfort-food gaming. An early drug-burning mission with a flamethrower gave me bad flashbacks, and there’s an obligatory intoxicated goof-off session, but nothing else jumped out in a bad way. Given how many of the objectives will feel familiar, that is plenty. Main quests have a spoken intro that you can skip right over in a Destiny-style screen with a virtual cursor, which is great, because there are 50-some story missions. In fact, Far Cry 6 really tries to streamline the way quest-givers dole out information. The rest of ’em? Well, they won’t get in your way too much. I eventually came around on people like Juan Cortez, a world-weary “guerrilla master” who outfits Dani with slapdash weaponry including a rocket-firing backpack, and El Tigre, a revolutionary legend with big dad energy who takes an immediate liking to Dani and adorably refers to her as Bebé Tigre. I’d say that Far Cry 6 goes even more over-the-top with some of its big personalities, to the point where it took me a few hours to acclimate to the arguably too-playful tone. You know how these characters tend to be written. Almost everyone else - from zany side characters you’ll recruit to fascist underlings you’ll wipe off the map - comes across as pure Far Cry fodder. ![]()
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